Game Design Diary – November 2018
The darkness of November gives way to the bright lights of December. There’s a smell of mulled wine in the air and …
The darkness of November gives way to the bright lights of December. There’s a smell of mulled wine in the air and …
Wake me up, when September ends…! Well September has blasted past and with it another quarter of 2018 comes to an end. …
This is the second monthly Game Design Diary post which in and of itself is a cause for celebration! That means I’ve …
Way back, near lost in the mists of time, I started toying around with game design. It was fun! I had a …
3 years of Creaking Shelves! Goodness. We’ll be starting school soon. Don’t the little ones grow up fast? As has become something …
Can games be bad? Seems like an obvious question. We’ve all had bad experiences with games in the past. Many board gamers …
What distinguishes Romeo & Juliet from Spartacus? OK, so there are some obvious answers to that but I want to look deeper …
I hate playtesting. This would seem to be a problem for a budding board game designer, so let me elaborate. I don’t …
At the UK Games Expo last month I interviewed Rob Harris from Playtest UK! He very generously shared his very brief free …